Modeling a soda can, adding light and preparing the scene, create materials, making droplet effects and rendering the scene with Mental Ray renderer are what you will learn in this 3D Studio Max Tutorial. So make sure you will do all steps and will follow this tutorial until the last step.
Create a Cylinder with the Height of 10.5 and Radius of 3.3 in Perspective view. Change its Height Segs to 2, Cap Segs to 1 and make sure its Sides sets to 18. Rename this object to "Soda_Can"
Right click on the object and choose "Convert to Editable Poly" from "Convert to" submenu.
From "Editable Poly" sub objects, click on Polygon mode. Then click on the most bottom face of Soda_Can object to select it.
In the Editable Poly parameters, click on the "Setting" button next to the Bevel to open Bevel option dialog. Change Height to 0.4 and Outline to -0.7 and then hit OK.
Now click on the "Setting" button next to the Extrude to open its option dialog. Change Height to 0.2 and press OK.
Do the same thing with Inset button and change its Amount to 0.2.
Again Bevel it with Height of -0.4 and Outline of -0.1.
Inset the same face with Amount of 0.1.
Select the Edge which you can see in the below picture and then hit Loop button. Loop will help to select all continuing edges.
Click on the "Setting" button next to the Chamfer to open its option dialog. Change its Chamfer Amount to 0.05 and keep Connect Edge segments 1.